◎The Round In Progress round state Open the partner account
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The Round In Progress / the outage
When the game, not the connection, stops

The operator-side outage

The one interruption that is never the player responsibility to detect is the operator-side one: the game itself stops. This page takes the outage apart - the rounds it catches, the void that clears them and the time it takes to return the stakes - because it is the case in which the player has no decision at all.

Desk spec
operator interruptions
12
largest rounds affected
412
largest duration
18 min
stakes returned
412 of 412
mean time to void
34 min
runtime javascript
none
The round-state railsample B / the four stages of a game round and what a break costs at each
stage 01
placed / running

The stake is committed and the round is running. A break here, before the round is decided, is the only break that can void the stake - and only if the rules have no default action.

stage 02
decision / interrupted

The decision window is open. A dropped connection or a timed-out decision is decided here: by a default action, by a void, or by the window expiring.

stage 03
decided / settled

The outcome is fixed on the server. A break now is a display problem only: the round settles as decided and the result is shown on reconnect.

stage 04
void / returned

The round is voided and the stake returns to the balance. This is a rule outcome, not a loss: the money is where it started.

Of 24,000 sampled rounds, 2,880 met an interruption (12.0%). On 72.9% of the dropped connections the round had already been decided at stage 03, so the only thing lost was the display; the risk sits at stages 01 and 02, and only when the rules have no default action.
Direct answer

An operator-side interruption stops the game rather than the connection. Because no player action can complete it and the outcome is never fixed, the affected rounds are voided and the stakes returned. In the samples 12 such interruptions were recorded; the largest affected 412 rounds in 18 minutes, and all 412 were voided.

A break the player cannot see coming or act on

Every other interruption has a cause the player can reason about: their network, their device, their decision timer. An operator-side interruption has none. The game stops for everyone, at the same instant, and the only thing a player can do is watch the balance.

That is why the rules treat it as a mass void rather than a set of individual rounds. There is no decision to apply and no outcome to honour, so the state is voided for every caught round at once.

The samples: twelve interruptions, one large

Operator-side interruptions in the samples (sample H)
MeasureValue
interruptions recorded12
rounds caught by the largest412
duration of the largest18 min
of those, voided and stake returned412 of 412
mean time from the outage to the void34 min
balances corrected412 of 412

Two figures carry the page. The first is 412 of 412: every caught round was voided, which is the clean rule when no round can be completed. The second is 34 minutes: the void is not instant, so a player whose balance is short for half an hour during an outage is seeing the gap between the outage and the correction, not a lost stake.

The arithmetic of a mass void

Worked example / sample H

  1. rounds caught by the largest outage: 412
  2. rounds voided: 412 (100%)
  3. mean stake across the caught rounds: 2.00
  4. stake returned in total: 412 x 2.00 = 824.00
  5. mean time to void: 34 minutes
  6. rounds left with a fixed outcome: 0
A mass void returned 824.00 across the caught rounds and left no outcome standing: an outage is handled by removing the rounds rather than settling them.

The last line is the rule in one phrase. Where no round can be completed, the operator does not settle the ones it can and void the rest; it voids the set, because a round with a missing outcome has nothing to settle.

What a player can reasonably do

  • Wait for the correction before treating a short balance as a loss; the void and the correction take time.
  • Check the history rather than the game screen: the voided rounds appear there with the stake returned.
  • Do not re-stake to replace a round caught by an outage; the caught round is voided, not lost.
  • Note the time of the outage, because the correction is measured from it.
  • Keep the escalation route for an outage that is never corrected, never a second deposit.