The connection that drops
A dropped connection is the most common interruption and, on average, the least consequential one. It splits by when it happened: usually after the outcome is already fixed, sometimes with a decision window open, occasionally before the round has started. This page takes the three cases apart with the arithmetic.
- drops sampled
- 1,536
- already decided
- 72.9%
- decision window open
- 19.3%
- before the round started
- 7.8%
- settled as decided
- 924
- runtime javascript
- none
The stake is committed and the round is running. A break here, before the round is decided, is the only break that can void the stake - and only if the rules have no default action.
The decision window is open. A dropped connection or a timed-out decision is decided here: by a default action, by a void, or by the window expiring.
The outcome is fixed on the server. A break now is a display problem only: the round settles as decided and the result is shown on reconnect.
The round is voided and the stake returns to the balance. This is a rule outcome, not a loss: the money is where it started.
A dropped connection does not interrupt the round; it interrupts your view of it. On 72.9% of the sampled drops the round had already been decided on the server, so it settled exactly as decided. The only drops that can change a stake are the 19.3% that land with a decision window open, and the 7.8% that land before the round has started.
Three cases, decided by the clock and not by the drop
- The round is already decided (72.9%). The outcome is fixed on the server. When the connection returns, the result is shown and the balance is what the record says. Nothing was at risk at the moment of the drop. On 1,120 of the 1,536 drops the round had reached this point.
- The decision window is open (19.3%). A card or table game is waiting for you to act. A drop here hands the round to the decision timer, which either applies a default action or voids the round. This is the case the rest of the desk is mostly about, on 296 of the 1,536 drops.
- The drop precedes the round (7.8%). The stake is committed but the round has not started. With no outcome and no decision, the round usually voids and the stake returns. On 120 of the 1,536 drops.
The split is not a property of the connection; it is a property of the moment. A drop one second later or earlier moves a round between the three cases, which is why the rule that applies is written around the round stage rather than around the network.
What a drop with a window open actually costs
Worked example / samples C and F
- drops with the decision window open: 296
- of the 720 timeouts, voided with no default: 312 (43.3%)
- of the 720 timeouts, took the default action: 408 (56.7%)
- a default action that loses costs the stake already committed
- a default action that wins settles the round as it stood
- a void returns the stake in full
The number to carry away is 43.3%: even at the worst stage, in the sampled rules the stake came back in more than two of every five timeout cases, because the rules define no default action for that game and void instead.
What the samples show about the drop as a whole
| When the drop landed | Rounds | Share | Stake |
|---|---|---|---|
| after the round was decided | 1,120 | 72.9% | settled as decided |
| with the decision window open | 296 | 19.3% | default action or void |
| before the round started | 120 | 7.8% | void, stake returned |
Read together with the void rate, the table says something slightly counterintuitive: the drop with the window open is the case that can lose a stake, and it is also the case in which the rules most often return it, because a game with no default action voids rather than guesses.